An Exploratory Review of Design Principles in Constructivist Gaming Learning Environments
نویسندگان
چکیده
Creating a design theory for Constructivist Gaming Learning Environment necessitates, among other things, the establishment of design principles. These principles have the potential to help designers produce games, where users achieve higher levels of learning. This paper focuses on twelve design principles: Probing, Distributed, Multiple Routes, Practice, Psychosocial Moratorium, Regime of Competence, Self-Knowledge, Collective Knowledge, Engaging, User Interface Ease of Use, On Demand and Just-in-Time Tutorial, and Achievement. We report on two pilot studies of a qualitative nature in which we test our design principles. Game play testing and observations were carried out on five Massively Multiplayer Online Games (MMOGs): RuneScape, GuildWars, Ragnarok, World of WarCraft, and Final Fantasy XI. Two educational games, Carabella Goes to College and Outbreak at WatersEdge were also observed. Our findings indicate that not all of the popular MMOGs and educational games support all of these principles.
منابع مشابه
Fun, Simple and Instructive: Towards a Design Theory for a Constructivist Gaming Learning Environment
Creating a design theory of Constructivist Gaming Learning Environment necessitates, among other things, the establishment of meta-design principles. These principles can potentially help designers produce games, where users achieve higher levels of learning. This paper focuses on three key design principles important in this context: Engaging, User Interface Ease of Use, and On Demand and Just...
متن کاملPhilippe Dessus & Erica De Vries Do Students Apply Constructivist Principles in Designing Computer - Supported Learning Environments ?
In this paper, we examine three interrelated issues: designing for teaching instructional design, the feasibility of constructivist ID methods and the multifaceted evaluation of computer-supported learning environments. After a brief review of the available literature, we present our own course which mixes traditional ID methods with the Crossley and Green’s practical guide for developing compu...
متن کاملDesign and Validation of an Instructional Design Model for Reflection-Based Learning Environments
Design and Validation of an Instructional Design Model for Reflection-Based Learning Environments E. Azimi, Ph.D.* J. Haatami, Ph.D.** H. FarDaanesh, Ph.D.*** O. Noroozi, Ph.D.**** Reflection on teaching is a known method of learning to teach. Reflection is a form of thinking wherein improvement is sought through self-observation. Recent approaches to teaching practicums have gravi...
متن کاملطرح همگانی یادگیری برای دانشآموزان با نیازهای ویژه
Background: Universal design for learning (UDL) has become a popular instructional approach in special education with the growing awareness of the necessities to providing access to the general curriculum for individuals with special needs. The aim of UDL is to reduce all potential barriers to learning and enhance learning opportunities for students with special needs. Universal design for lear...
متن کاملStudent-Centered, Technology-Rich Learning Environments (SCenTRLE): Operationalizing Constructivist Approaches to Teaching and Learning
This article presents a model for designing student-centered, technology-rich learning environments (SCenTRLE). The model helps educators operationalize constructivist and student-centered approaches to teaching and learning by delimiting eight instructional events for facilitating knowledge construction and the development of life-long learners. The article describes theoretical and conceptual...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2017